Software

 

Stage visualiser

  • Import venue and screen mesh models in .obj format (texture mapped)
  • Supports pixel masking to replicate the ‘look and feel’ of pixelated LED technology
  • Supports alpha-channel masks to simulate the look of transparent/translucent LED
  • Renders schematic light beams from moving-head / static DMX lighting fixtures
  • Real-time 3D navigation with support for 3DStudio and Maya navigation compatibility
  • Recalls camera positions for quick navigation
  • Always at ‘full’ detail/quality level showing all output content
  • Content can be mapped injectively (direct copy to screen canvas) or projectively (using the geometry of the screen) compensating for changing screen positions
  • Screen positions can be animated using screen positioning module

Timeline

  • Measures time in minutes/seconds/frames or bars/beats
  • Work with music soundtracks in mp3 form directly within the timeline
  • Quantise music soundtracks to map beats and bars in d3 to specific points within an mp3 track
  • Create cues with textual annotations
  • Three play-modes - play normal, play to end section, loop section
  • Create multiple ‘tracks’ each containing a single music track and animated content
  • Tracks can be arranged into a setlist and triggered individually
  • Content generating modules :
  • Colour, Gradients
  • Bitmap rendering, animation
  • Video rendering, animation
  • Scrolling, spinning other motion applied to any content
  • Transport control
  • MIDI output
  • Custom modules created on request (C++ with proprietary API to DirectX)

DVI output

  • Any screen’s content can be broken into any number of output subrectangles
  • Each subrectangle can independently move, scale and rotate
  • Subrectangles can be grouped and moved/scaled en masse
  • Feeds can be applied to any physical output head
  • Feeds can be edited in real time to accommodate wiring errors or last-minute changes
  • Up to 4x DVI outputs per rackmount system (1x DVI/HDMI output from laptop)

Synchronisation

  • Chase MIDI beat-clock and/or SMPTE timecode
  • Output MIDI beat-clock and/or SMPTE timecode
  • Map global SMPTE timecode to track number, auto-play
  • Smart SMPTE following to handle corrupt / broken input clock correctly
  • Ability to change SMPTE bias in real time, while playing, for easy synchronisation with audio
  • Transport control (play/stop/jump-to-section/track select) via MIDI notes / program change / ArtNet
  • MIDI Show Control cue selection, stop/go commands
  • Artnet DMX control including track jump, stop/go, jump-to-cue, master brightness
  • Receive packets from Kinesys screen control systems **

Video playback

  • Supports quicktime .mov format; PhotoJPEG, Animation or DXV codecs
  • GPU-assisted decode of DXV codec allows up to 4k with alpha channel playback
  • Software decode of any mp4 / avi format (including H264)
  • Play back up to 16 separate video layers of any size
  • Edit in/out/loop points, clip rectangles, clipping behaviour, aspect ratio preservation, clip framerate
  • Quantise clips to beats for rhythmic content
  • Play back clips at any speed
  • Endpoint behaviour - wrap, bounce, pause
  • Supports dissolve transition within a single layer
  • Any number of video clips on timeline for fast editing
  • Maximum bandwidth :
    Photo-JPEG : 4x PAL (720x576 @30fps)
    Animation : 2x PAL (720x576 @30fps)
    DXV : 4x HD (1080p @30fps)

DXV codec

  • Integrated into quicktime (Mac/PC)
  • Can render directly from any quicktime-supporting package eg. Aftereffects
  • Can transcode to DXV from any format using Quicktime Pro
  • GPU-based decompression
  • Better quality than H.264
  • Supports alpha channels
  • Up to 4K by 4K resolution maximum

Live video input*

  • Up to 2x SD-SDI or 1x HD-SDI (standard)
    HD-SDI signal support for 1080p now available
  • 4x SD-SDI or 2x HD-SDI (extra input card option)
  • Real-time de-interlacing using interpolation to regenerate intermediate fields
  • Supports any DirectShow video input device (BlackMagic and Firewire)
  • Supports VISCA Camera control protocol : control camera angle, gain, zoom, focus from the timeline **

DMX Lighting

  • ‘Lights’ are considered to be multi-dimensional ‘pixels’ (i.e. pixels with extra channels)
  • Content can be mapped seamlessly across multiple types of fixtures
  • Moving-head lights controlled using animated target points
  • Interpolation between target sets using video content for more complex movements
  • Automated mapping of RGB to CMYK / RGBA colour spaces
  • Ability to control extra parameters such as zoom, iris etc from video content
  • Compensation for mounting errors by rotating / offseting any individual fixture
  • DMX channel mapping using strings (arbitrarily complex arrangement)
  • Ability to display and print DMX channel maps for technicians
  • Easy output to DMX fixtures via ARTNET, ENTTEC, or WENDI protocols through the onboard ethernet port****

Master/Slave

  • Manage networks of slave machines from a single d3 system
  • Work with thumbnail-sized video content on master machine to visualise large shows
  • Nominate understudy machine to take over in case of hardware failure
  • Automated control of DVI matrix via serial control

Scheduler

  • Scheduling System
  • Trigger tracks at specific times, days, or intervals
  • Allow higher priority scheduling events to override lower ones
  • Remote login via internet ***

* Live Video input via SDI only available in Rackmount version
** Beta feature available on request
*** Remote software: GoToMyPC
**** Requires 3rd party ethernet to DMX unit

All d3 machines come with a full 2 year Return-to-Base Warranty
covering all components in the machine and labour costs.