Stage visualiser
- Import venue and screen mesh models in .obj format (texture mapped)
- Supports pixel masking to replicate the ‘look and feel’ of pixelated LED technology
- Supports alpha-channel masks to simulate the look of transparent/translucent LED
- Renders schematic light beams from moving-head / static DMX lighting fixtures
- Real-time 3D navigation with support for 3DStudio and Maya navigation compatibility
- Recalls camera positions for quick navigation
- Always at ‘full’ detail/quality level showing all output content
- Content can be mapped injectively (direct copy to screen canvas) or projectively (using the geometry of the screen) compensating for changing screen positions
- Screen positions can be animated using screen positioning module
Timeline
- Measures time in minutes/seconds/frames or bars/beats
- Work with music soundtracks in mp3 form directly within the timeline
- Quantise music soundtracks to map beats and bars in d3 to specific points within an mp3 track
- Create cues with textual annotations
- Three play-modes - play normal, play to end section, loop section
- Create multiple ‘tracks’ each containing a single music track and animated content
- Tracks can be arranged into a setlist and triggered individually
- Content generating modules :
- Colour, Gradients
- Bitmap rendering, animation
- Video rendering, animation
- Scrolling, spinning other motion applied to any content
- Transport control
- MIDI output
- Custom modules created on request (C++ with proprietary API to DirectX)
DVI output
- Any screen’s content can be broken into any number of output subrectangles
- Each subrectangle can independently move, scale and rotate
- Subrectangles can be grouped and moved/scaled en masse
- Feeds can be applied to any physical output head
- Feeds can be edited in real time to accommodate wiring errors or last-minute changes
- Up to 4x DVI outputs per rackmount system (1x DVI/HDMI output from laptop)
Synchronisation
- Chase MIDI beat-clock and/or SMPTE timecode
- Output MIDI beat-clock and/or SMPTE timecode
- Map global SMPTE timecode to track number, auto-play
- Smart SMPTE following to handle corrupt / broken input clock correctly
- Ability to change SMPTE bias in real time, while playing, for easy synchronisation with audio
- Transport control (play/stop/jump-to-section/track select) via MIDI notes / program change / ArtNet
- MIDI Show Control cue selection, stop/go commands
- Artnet DMX control including track jump, stop/go, jump-to-cue, master brightness
- Receive packets from Kinesys screen control systems **
Video playback
- Supports quicktime .mov format; PhotoJPEG, Animation or DXV codecs
- GPU-assisted decode of DXV codec allows up to 4k with alpha channel playback
- Software decode of any mp4 / avi format (including H264)
- Play back up to 16 separate video layers of any size
- Edit in/out/loop points, clip rectangles, clipping behaviour, aspect ratio preservation, clip framerate
- Quantise clips to beats for rhythmic content
- Play back clips at any speed
- Endpoint behaviour - wrap, bounce, pause
- Supports dissolve transition within a single layer
- Any number of video clips on timeline for fast editing
- Maximum bandwidth :
Photo-JPEG : 4x PAL (720x576 @30fps)
Animation : 2x PAL (720x576 @30fps)
DXV : 4x HD (1080p @30fps)
DXV codec
- Integrated into quicktime (Mac/PC)
- Can render directly from any quicktime-supporting package eg. Aftereffects
- Can transcode to DXV from any format using Quicktime Pro
- GPU-based decompression
- Better quality than H.264
- Supports alpha channels
- Up to 4K by 4K resolution maximum
Live video input*
- Up to 2x SD-SDI or 1x HD-SDI (standard)
HD-SDI signal support for 1080p now available
- 4x SD-SDI or 2x HD-SDI (extra input card option)
- Real-time de-interlacing using interpolation to regenerate intermediate fields
- Supports any DirectShow video input device (BlackMagic and Firewire)
- Supports VISCA Camera control protocol : control camera angle, gain, zoom, focus from the timeline **
DMX Lighting
- ‘Lights’ are considered to be multi-dimensional ‘pixels’ (i.e. pixels with extra channels)
- Content can be mapped seamlessly across multiple types of fixtures
- Moving-head lights controlled using animated target points
- Interpolation between target sets using video content for more complex movements
- Automated mapping of RGB to CMYK / RGBA colour spaces
- Ability to control extra parameters such as zoom, iris etc from video content
- Compensation for mounting errors by rotating / offseting any individual fixture
- DMX channel mapping using strings (arbitrarily complex arrangement)
- Ability to display and print DMX channel maps for technicians
- Easy output to DMX fixtures via ARTNET, ENTTEC, or WENDI protocols through the onboard ethernet port****
Master/Slave
- Manage networks of slave machines from a single d3 system
- Work with thumbnail-sized video content on master machine to visualise large shows
- Nominate understudy machine to take over in case of hardware failure
- Automated control of DVI matrix via serial control
Scheduler
- Scheduling System
- Trigger tracks at specific times, days, or intervals
- Allow higher priority scheduling events to override lower ones
- Remote login via internet ***
* Live Video input via SDI only available in Rackmount version
** Beta feature available on request
*** Remote software: GoToMyPC
**** Requires 3rd party ethernet to DMX unit
All d3 machines come with a full 2 year Return-to-Base Warranty
covering all components in the machine and labour costs.
